suckerPUNCH: describe your project:
adrian YIM: Cumulative Coherence: Plastic Lines is a two part exercise.
1. It begins with the interest in moving from the “generative” digital environment to a renewed interest in craft and tectonics - privileging dexterity in a physical system of assembly; and through understanding a primitive’s material behavior (in this case, strips of mylar), begin to explore its expressionistic implications as an immersive field.
2. Gestural drawings in art explore form and movement of a subject in space. It is an expressive mark-making that emphasizes an energetic and tactile approach to form. On the other hand, representational drawings in architectural design often fail to address aspects of sensation, movement - immaterial auras. By extrapolating, emulating and reiterating found qualities in the physical model, the corresponding drawing makes visible and apparent these immaterial affects. Instead of conventional line drawings (elevations or axonometrics,) where lines primarily perform descriptively and attempt to explain quantitative systems of formal or material attributes, a more nuanced illustration is inevitable within the premise of the project in conveying the incorporeal - through a series of interlacing linework and points.
Rather than accepting architectural ‘drawing’ as ‘documentary,’ conventional technicalities are subverted in favor of a mode of design that clarifies and specifies a kind of response mechanism between drawing and making, digital and physical.
sP: what or who influenced this project?
aY: Jason Payne
sP: whose work is currently on your radar?
aY: hirsuta, davidclovers, ball-nogues, reiser+umemoto
















July 20th, 2010 at 1:44 pm
Immaterial auras? You mean photoshop effects?
July 20th, 2010 at 5:02 pm
I think he means capturing the translucency, reflectivity or coloration of the plastic. I would say job well done.
July 21st, 2010 at 1:16 am
this work shows and tends to be innnovative