suckerPUNCH: describe your project.
echoechonoisenoise: discussing current tendencies to move away from industrial-design precision towards seemingly archaic, still mediated digitally ways of production and articulation of space. saturation or detail in this case results from specific tool/machine resolution- here simulated by pushing voxel space towards it’s capacity limits resulting in glitches and repetitive patterns.
sP: what or who influenced this project?
eenn: Andre Bloc’s Sculptures Habitacles, Masahiro Miva’s Muramatsu Gear Engine, Stanislaw Lem’s Solaris
sP: what were you reading/listening to/watching while developing this project?
eenn: Le Quan Ninh, Marko Ciciliani
sP: whose work is currently on your radar?
eenn: Jonathan McCabe, Karsten Schmidt












