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  • everrest
    berlin GERMANY

    suckerPUNCH: describe your project.

    simon TAKASAKI: EVERREST … the monument to the end of mining in the heap Duhamel / Germany is characterized by the special treatment of the history of the site and the end of the mining industry. The 30 m high walk-in sculpture holds
    the path of the history of the place and its use to its open, undefined future. As a memorial the sculpture offers the viewer a path within a mountain landscape appearing topography.
    Thus, this path leads over a natural base of broken bricks, boulders and a harmonic changing landscape into a cavernous, but light and airy, almost nature-sacred main hall.

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  • skypark
    cifer SLOVAKIA

    suckerPUNCH: describe your project.

    miro STRAKA: A proposal for recreation of park areas in dense center of Bratislava. Idea was to keep park close enough to the inhabitants but on the other hand it was necessary to isolate it from city smell and noise, to create illusion of real nature.solution was to locate park in the air, where it can regulate level of isolation itself, secured by hydrogen produced by electrolysis of rain water, collected and produced in the core. Design process included research of several natural elements, and creating script which generates organic environment based on their rules and chosen parameters of the new park.

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  • plastics are forever
    philadelphia PENNSYLVANIA

    suckerPUNCH: describe your project.

    tia CROCKER + mark SHKOLNIKOV: In response to the increased amounts of plastic found in our water, in particular the massive accumulation in the Pacific Ocean, known as the Great Pacific Garbage Patch, this project proposes a solution that involves both collecting the plastic through a system of robots as well as using the collected plastic as a building material both on the Deepwater Island Habitat and ashore. The project involves a network of Sensors Buoys, scattered within the Patch, relaying information for the deployment of the Whirlpool Agents; a system of aggregative robots able to “swim” to the targeted plastic and generate micro-currents to further densify the particles. Through this high-pressure system, the plastic is collected and transported back to the island.

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  • interwoven landscape
    bologna ITALY

    suckerPUNCH: describe your project.

    mirco BIANCHINI: The project of an environmental enhancer for the Nogara mare highway in Veneto (Italy) provides the unique chance to bring together ecological thinking, host interaction and active materials. Its location (an open country planar area among cultivated fields) enucleates as critical variables the impact of pollutants and the phenomenon of dazzling. With respect to such criticalities, the project uses digital generative and parametric strategies to generate a performative structure in which densification and rarefaction of elements is a local morphological response to dazzle.

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  • cocoon housing
    los angeles CALIFORNIA

    suckerPUNCH: describe your project.

    john FARRACE: Cocoon Housing is a highly conceptual, seemingly impractical and unrealistic housing typology that was designed for the purpose of exploring techniques of representation. The project is an attempt to reduce both technical and experiential drawings to their essence (at a graphic level), and hybridize them into a homogenous set of drawings that reference the mediated experience of a camera lens (in perspective) and the raw look of black and white technical line drawings. Each drawing fits into a given category — plan, elevation, perspective, for example — but have specific components of other categories, leaving an “in-between drawing” that represents and speaks to multiple ideas at once.

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  • house in 3 acts
    los angeles CALIFORNIA

    SCI-Arc
    critic: hernan diaz ALONSO

    suckerPUNCH: describe your project.

    wilson WU / nicholas POULOS / michael GROSS: This project was designed by using a linear story line. A House that plays out in 3 acts. In the beginning the couple is together and lives in their first house. The middle the couple separates. Thus the house modifies and adapts to the change. The narrative ends with a natural disaster of an earthquake that cause the house to make one more shift.

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