suckerPUNCH: describe your project.
francis BITONTI: The formal logic is generated using a probabilistic branching method. The pavilion is first in a series of explorations examining the intersection of structure and noise.
sP: what or who influenced this project?
fB: Signal interference.
sP: what were you reading/listening to/watching while developing this project?
fB: I have been listening to mostly Carsten Nicolai and watching lots of Horror and Science-Fiction B Movies.













