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  • BRATKE, GROCHULSKI, PESEL, SKIBISZ, & TSCHERSICH, "Radio Nuclide."
    berlin GERMANY

    Sint-Lucas School of Architecture, Ghent
    critics: Gilles RETSIN, Isaie BLOCH, Corneel CANNAERTS, & Jose SANCHEZ.

    suckerPUNCH: Describe your project.

    Marvin BRATKE, Jakub GROCHULSKI, Stefanie PESEL, Mikolaj SKIBISZ, & Christian TSCHERSICH: In a representation of a post-nuclear future Radio Nuclide, was implanted within a highly hostile space in an abandoned area near Baikonur, Kazakhstan.

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  • Differential Urbanism
    los angeles CALIFORNIA

    SCI-Arc Future Initiatives (SCIFI), Fall 2012
    critic: Peter ZELLNER

    suckerPUNCH: Describe your project.

    Joel KERNER: Our cities have traded good congestion, that being pedestrian movement and necessitated interaction, for a congestion of automobiles and transit. Our architecture—and ultimately our urban space—is increasingly getting out of scale as we trade traditional planning and hierarchy for Bigness and isolation. Our once great urban space has slowly been replaced by lifeless infrastructure that separates pedestrians from their destinations.

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  • Amsterdam Workplace VI. Look up toward one of the 3 main int. voids.

    boston MASSACHUSETTS

    Harvard GSD

    critic: Ben van BERKEL

    suckerPUNCH: Describe your project.

    Yaohua WANG: VFX is short for visual effects. VFX industry is in a stage of its middle-age. It is younger than the mature and defined financial industries but older than the pimply and adolescent .com startups. At the moment, the middle-age VFX industry, is facing transitions.

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  • Screenplay
    los angeles CALIFORNIA

    Screenplay is conceived of as a “play” on one’s visual perception. This twenty-one foot long screen wall is constructed of forty-five thousand linear feet of rope strung through a series of lightweight steel frames. The wall is designed with the intention of provoking a sense of curiosity by slowly revealing its form and complexity through physical and visual engagement with the work. The wall is made from a repetitious steel framework with rope infill that varies over the length of the wall in three dimensions, forming a thickened undulating screen made up of dense line-work. In its orthographic, or “straight-on” view, the wall forms a meticulously organized series of patterns easily recognized by the viewer.

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  • Emer[Generation]s
    los angeles CALIFORNIA

    suckerPUNCH: Describe your project.

    SONG qin & XIAOLIANG lu: Although it is a fairy tale, we are inspired by the story about Sisyphus. In ancient time, Sisyphus was punished by being compelled to roll an immense boulder up a hill, only to watch it roll back down, and to repeat this throughout eternity. Why can’t we consider architecture construction as an eternal process?

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  • Beijing House II
    los angeles CALIFORNIA

    suckerPUNCH: Describe your project.

    yaohua WANG: During the modernization of Beijing, except for some historical houses, independent housing typology was almost eliminated. Afterwards, the new model became huge, stacking commercial residential buildings.

    Thus, with the support of the client, project Beijing House II is trying to seek new methods of bringing the independent housing typology back to Beijing’s contemporary city life. This design scheme adds a new house onto the exterior of an obsolete factory building. Inside the house there are bedrooms, a studio and a green room. By doing this, the design uses the empty city space in the air and rediscovers the typology of independent housing in Beijing city.

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  • [End]eavor's Game: Museum for the Space Shuttle
    cambridge MASSACHUSETTS

    Harvard GSD
    critic: wes JONES

    suckerPUNCH: Describe your project.

    conway PEDRON: Within the context of the studio taught by visiting critic Wes Jones, the project, a museum for the Space Shutlte Endeavour in Exhibition Park, Los Angeles, was to be thought of as a “game”. Games are distinguished as much by their rules as by the play those rules enable or circumscribe. In architecture the more important rules are not inherited or legislated, but discovered on the fly, in the feeling of rightness that settles over the project as it is refined during the course of design.

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  • los angeles CALIFORNIA

    suckerPUNCH: Describe your project.

    yaohua WANG: Nanjing Lab is a plant growing lab located in the historical area of Nanjing. Different from traditional plant labs, which focus on the attributes of plants themselves, the purpose of the Nanjing Lab is to test plant behavior inside Nanjing City—for instance, how the plants react to the polluted city air and daily dust. Therefore, the design focuses on how to let the plants interact with the outside environment and, meanwhile, still remain in control of it.

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  • Calculated Aesthetic
    chicago ILLINOIS

    suckerPUNCH: Describe your project.

    stephen COORLAS & dominic PETERNEL: For this installation we were challenged by the gallery curator to exhibit “architecture” in an experimental fashion. Our response was to design an intensive experience that would locate the viewer in the convoluted realm of graphic, product, and architectural design.

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  • Metaplasia
    athens GREECE

    suckerPUNCH: Describe your project.

    christos KOUKIS: Metaplasia comes from the greek word ‘μετάπλασις’ (mĕ-tap′lă-sis) which means change in form. As a scientific terminology is being used in cases where a cell type is not robust enough to withstand a new environment and so it mutates in another type more adapted to it.

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