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  • Squished/Embedded Meta-Assembly
    new haven CONNECTICUT

    Yale School of Architecture
    critics: Tom WISCOMBE & Nate HUME

    suckerPUNCH: Describe your project.

    Brandon HALL: This project engages with the discourse of contemporary composites through vacuum formed simulations, creating a composite surface by squishing and embedding objects, imitating thin film layers which could eventually have performative qualities such as EL lighting or thin film solar panels. This meta-assembly explores the relationship between the highly articulated figure and a faceted surface. The assembly embeds 3-D printed figures that have been clicked into the surface, pocketed to accommodate the figures.

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  • Once Upon a Greek Goddess / HOOKED rings
    dubai UAE

    suckerPUNCH: Describe your project.

    Farah NASRI: “Once Upon a Greek Goddess” is a collection of 6 rings. Each named after a Greek Goddess, the rings follow the concept of Plato’s The Symposium of them being able to fit into one another as if once separated by Zeus: “According to Greek Mythology, Humans were originally created with 4 arms, 4 legs, and a head with 2 faces. Fearing their power, Zeus split them into 2 separate parts, condemning them to spend their lives in search of their other halves”—Plato’s The Symposium.

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  • Or2

    Or2
    beijing; london; new delhi

    suckerPUNCH: Describe your project.

    Orproejct: Or2 is a single surface roof structure which reacts to sunlight. The polygonal segments of the surface react to ultra-violet light, mapping the position and intensity of solar rays.

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  • Fabric in Tension
    berkeley CALIFORNIA

    suckerPUNCH: Describe your project.

    Mahsa VANAKI: This installation was an experimental project to experience the traits of complex, parametrically developed forms, in a physical and tactile model. To feel the physical equivalence of control points and Iso-curves, as they become joints and structural elements in a real model. This project was also an attempt to explore the relationship between the material quality and the digital curvilinear form in the computer model and the dialog between them, which leads to the possibility of the translation.

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  • Pablo LORENZO-EIROA
    new york NEW YORK

    3-D Printing and other forms of Rapid Prototyping are moving into the realm of actual manufacturing. The ability to produce usable objects on a customized basis may well disrupt industry in the 21st Century as much as the steam engine did in the 18th. Prof. Pablo Lorenzo-Eiroa, Director of Cooper Union’s Certificate program in Digital Representation and Fabrication, will discuss the scope of these technologies in the Rose auditorium at 5 pm on February 1. The lecture is free and open to all.

    Pablo LORENZO-EIROA, “Digital Representation and Fabrication”
    Friday, 02/01
    5.00 pm / Frederick P. Rose Auditorium
    The Cooper Union
    41 Cooper Square
    New York, NY 10003

  • Engravings. WLE 05, 2012.
    berlin GERMANY

    Generative processing works, realized using (2-3mm) wood engraving via laser. 50 x 80 cm. Ongoing project.

    suckerPUNCH: Describe your project.

    Holger LIPPMANN: The fractalScape and NoiseScape series are based on Processing code and work with Perlin noise and iteration functions. The iteration algorithm divides a shape down within a 7-9 level loop. Each repetition of the process is also called an “iteration.” The results of one iteration are used as starting point for the next iteration.

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  • Duramen
    paris FRANCE

    suckerPUNCH: Describe your project.

    Bonsoir Paris: DURAMEN is a series of handmade wooden sculptures. Born of a simple impulse, the one to break with conventional ways of exhibiting, Bonsoir Paris and its team have imagined a series of frames so strongly mistreated that they have become unrecognizable. Their wish is to break the properties of the compound, a form of compromise as minimal and it is efficient. They found a subtle twist while remaining faithful to a primitive form of revolt, without getting lost in vain styles effects. The choice of noble materials (Oak, Fir, Wenge, Pear, Linden) and the quest for finesse, enables them—with the DURAMEN series—to position themselves on the razor’s edge between two opposites, that of the deformed and that of the elegant, instinctive and thoughtful. [DURAMEN]

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  • Engravings
    berlin GERMANY

    Fractal Flower series, 51x51cm, deep laser engraving (6mm) MDF.

    suckerPUNCH: Describe your project.

    Holger LIPPMANN: The fractalScape and NoiseScape series are based on Processing code and work with Perlin noise and iteration functions. The iteration algorithm divides a shape down within a 7-9 level loop. Each repetition of the process is also called an “iteration.” The results of one iteration are used as starting point for the next iteration.

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  • Phýllon
    vienna AUSTRIA

    suckerPUNCH: Describe your project.

    Nikolay Hristov IVANOV: The project titled ”Phýllon” is a lamp design that is inspired by the complexity of the leaf’s venation. A novel process that employs computer simulation is used to generate a design that operates close to a micro-scale. It started as a research design-investigation based on the distribution of the veins of a single leaf blade. The goal was not to mimic the leaf’s pattern of veins, but rather to have a new reading towards it using a speculative data set and reconnecting within certain logic—establish direct connections—more like covered with a spider net, creating complexity via the quantity of the elements, rather than the elements themselves. Via exploring a numerous configurations of points and diverse connection logics of growth, it crystallized as extremely fragile, elegant or even precious single object design.

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  • infObjects
    berlin GERMANY

    suckerPUNCH: Describe your project.

    Johannes TSOPANIDES / SHAPES iN PLAY: InfObjects is a design concept with a new approach to combine influences from product design, generative processes and information visualisation in order to make complex data tangible. The ingredients of several dishes have been analysed regarding energy content, CO2 equivalent, and price. By using generative design tools (programmed with processing and then manufactured with 3-D printing) this information is parametrically transformed into metaphorical shapes: the CO2 is illustrated by (ozone-)holes, the energy by the growth of roots and the price by higher or lower levels within the object.

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