The new issue of Log explores the idea of curating architecture. Cynthia Davidson draws on Zaha Hadid, Jeffrey Kipnis writes a letter, Henry Urbach seeks the atmosphere, Hans Ulrich Olbrist alphabetizes concepts, Kurt Forster argues for architecture, and Sylvia Lavin redefines architectural work.
studio mode: Material Intelligence was a one-week intensive design and prototyping workshop held in New York City during the week of August 16-20.
Material Intelligence was conceived through a collaboration between Studio Mode/modeLab and Tietz-Baccon. More details and images can be found at the following links:
suckerPUNCH: describe your project:
mario CIPRESSO : The project is one of twelve proposals located on the periphery of the historic city center offering conceptual solutions for the densification of Milano. Each proposal injects 25,000 inhabitants into the existing fabric of Milano for a total population increase of 300,000.
suckerPUNCH: describe your project.
daniel BARTHMANN: Since a few years my photographic work consists of the attempt devising an appropriation of defined places and spaces. This could be inside a building or outside. One series deals with the inner context of an apartment, an other with the course along an urban road or landscape. So the inital point for me is the self-imposed constraint upon a defined space that i choose to explore and turn into. It’s about an exploration of architectural settings and arranged things (intended or not) as corresponding components in a constant changing spatial context.
suckerPUNCH: describe your project.
zoeYEE CHAN: Melting Space is a design-manifesto for the iconicity of EXPERIENCE over the object.
The project brings a moving, fluid world of glass pools into the urban fabric of Manhattan: in contrast and opposition to the self-similar experience of static, orthogonal, and rationally sub-divided space in the gridded city.
Floating, raining, moving and steaming above an existing tower block in midtown New York, the glass pools bring waterfalls, clouds, movement and drama to the city, creating an escape from the static monoliths below.
With halloween around the corner we picked 13 of our favorite thrillers, creepouts, and splatter comedies. Full of amazing effects, monster designs, exaggerated atmospheres, and experimental cinematography these are ripe for chills as well as design inspiration.
[CLICK HERE FOR LIST]
add your favorites to the FORUM
suckerPUNCH: describe your project:
davidclovers: House DE is an “infill” townhouse, spectacularly sited on a hillside above Clearwater Bay, Hong Kong. Combining two existing units into one, the design uses the volumes of three staircases to blend, burrow and interlock spaces vertically across four floors. Each “interaction” is materially monolithic, using stone, wood and a series of delicate aluminum fins. Defined by these fins, the texture and form of the lantern-volume subtly changes shape and depth, casting shadow and emitting light in different ways throughout the day.
photo credit: Photograph of lantern - Photography by Almond Chu
clover LEE, david ERDMAN, davidclovers
Comments Off on house deThe Association for Computer Aided Design in Architecture (ACADIA) 2010 Conference
The Irwin S. Chanin School of Architecture of The Cooper Union, New York City | October 21- 24 of 2010
ACADIA 2010 will focus on the changing nature of information and its impact on architectural education, research, and practice. The conference will gather leading practitioners, theorists, and researchers who will examine the relation that architecture has with technology and information, and how the latter propels today’s most innovative design experimentation and research. ACADIA 2010 will be centered on a series of keynote lecturers, invited panelists, peer-reviewed essay sessions - included on a proceedings publication- and two groundbreaking exhibition including peer-reviewed projects -featured in an exhibition catalog-.
acadia, cooper union, evan DOUGLIS, Pablo Lorenzo EIROA, pratt institute
Comments Off on acadia2010 life in:formationtom WISCOMBE / emergent: composite assemblies
Monday 18 October
6.00pm / Concert Hall at EMPAC
The Curtis R. Priem Experimental Media + Performing Arts Center
110 8th Street
Troy NY 12180
suckerPUNCH: describe your project:
chi SONG: SoR is a surrealist projection onto Detroit, the most enlightened of all modern cities. The failure of Detroit was the failure of programmatic singularity, which depleted the city’s energy, turning it into futuristic ruins, or an artificial farmland. This proposal is motivated by the process of ‘redemption’, structured through the metaphorical development of a ‘catholic savior’. The recovery process is a surgical action and a process of the city’s cellular organ rebirth. An artificial injection programmatically penetrates the remaining farmland, gaining energy while providing the basic nutrients for the growth of new infrastructure and revitalized accommodations.


















