Why still speak of the real and the virtual, the material and immaterial? Here these categories are not in opposition, or in some metaphysical disagreement, but more in an electro-liquid aggregation, enforcing each other, as in a two-part adhesive. — Lars Spuybroek, “Motor Geometry”
In a fascinating presentation, Russell Lowe will show work from a range of projects that use computer gaming technology to support, extend and challenge architectural design.
Russell LOWE, “Computer Gaming Technology and Architecture”
Thursday, 01/31
6.00-8.00 pm / Center for Architecture
536 Laguardia Pl.
New York, NY 10012
center for architecture, computer gaming, lecture, NOTHINGeverHAPPENS, Russell LOWE
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